Optional
Process:
This February, I had the pleasure of having Carl Benny as my teacher for two weeks - It really transformed me as an artist.
For the longest time my process have been lacking, and a lot of my work is not as strong as it could have been.
Carl Benny taught us the power of a strong process and the joy of making characters that comes from your own imagination, having a stronger sense of originality and design.
I try to solve as many problems as early as possible before moving on to Photoshop.
However I don't mind changing entire areas of my drawing if I find it can improve the final piece.For my characters I try to understand both their structure, personality and habitats.
For environments I try to put in a story and figure out who is living here or what is going to happen at this location.
Programming and level design for:
Coverpicture above was done by: Casper Juul
In corporation with the Game Development Camp at Odense I gathered a group of 6 other participants, and together we made the game Burning Zombie Pirates.
When working on the game I did the level design and together with Steffen Hansen and Jonas Andersen also the programming part.We had one week to produce the game and we worked with the Unity Engine.
https://game.unf.dk/gruppeside.php?gid=66
3D Modeling - Mercantec
With the media school we had two weeks of Maya training. During this time we made a snow globe (only primitives) each and a head for a space suit.
It was a ton of fun and I can't wait to learn more 3D!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9rc7J23GdTtlpX22LKXJaETwP-hkG1cwFYLfUpVCw7OJ2KP5vMAWXz6jM6NLn4Zb4VbUl5VVchh50STFMjdY5_C7gw73jtM926T5LrlLBNP4pItXBExl8cgui-jJRu53ox4ANE1lp8Q/s320/DSC_0856.JPG)
In corporation with the Game Development Camp at Odense I gathered a group of 6 other participants, and together we made the game Burning Zombie Pirates.
When working on the game I did the level design and together with Steffen Hansen and Jonas Andersen also the programming part.We had one week to produce the game and we worked with the Unity Engine.
https://game.unf.dk/gruppeside.php?gid=66
3D Modeling - Mercantec
With the media school we had two weeks of Maya training. During this time we made a snow globe (only primitives) each and a head for a space suit.
It was a ton of fun and I can't wait to learn more 3D!
Master study TDA
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